Absolver is an intriguing new release this August. The slow months of summer are almost over in video game land.
August brings a whole slew of new releases. We’ll take a look at the (mostly) complete list of game releases and then talk about the ones that are most exciting, most important, and most interesting. Honestly, there’s a lot of cool looking (and some not-so-cool looking) games coming out this August, with plenty of different genres and platforms, from PC to Nintendo Switch. Some are new, some are re-releases, some are platform exclusives, some are cross-platform.
Here’s the full list:. The Long Dark (PS4, Xbox One, PC) – Aug. 1. Tacoma (Xbox One, PC) – Aug.
2. Ark: Survival Evolved (PS4, Xbox One, PC) – Aug. 8. Hellblade: Senua’s Sacrifice (PS4, PC) – Aug. 8. Lawbreakers (PS4, PC) – Aug.
8. Mega Man Legacy Collection 2 (PS4, Xbox One, PC) – Aug.8. Sudden Strike 4 (PC, Mac, Linux) – Aug. 11. Agents of Mayhem (PS4, Xbox One, PC) – Aug. 15. Cities: Skylines (PS4) – Aug. 15.

Matterfall (PS4) – Aug. 15. Sonic Mania (PS4, Xbox One, Switch, PC) – Aug. 15. Sudden Strike 4 (PS4) – Aug. 15. The Escapists 2 (PS4, Xbox One, PC) – Aug.
22. Guardians Of The Galaxy Episode 3 (PS4, Xbox One, PC, PS3, Xbox 360, iOS) – Aug.
22. Uncharted: The Lost Legacy (PS4) – Aug. 22. F1 (PS4, Xbox One, PC) – Aug. 25. Madden NFL 18 (PS4, Xbox One) – Aug.
25. Absolver (PS4, PC) – Aug. 29. Culdcept Revolt (3DS) – Aug. 29. Everybody’s Golf (PS4) – Aug.
29. Hello Neighbor (Xbox One, PC) – Aug. 29. Mario + Rabbids: Kingdom Battle (Switch) – Aug. 29.
Pillars of Eternity: Complete Edition (PS4, Xbox One) – Aug. 29. Redout (PS4, Xbox One) – Aug.
29. Warriors All-Stars (PS4, PC) – Aug. 29.
XCOM 2: War of the Chosen (PC) – Aug. 29. Yakuza Kiwami (PS4) – Aug. 29. Life is Strange: Before the Storm (PS4, Xbox One, PC) – Aug. 31 Highlights Ark: Survival Evolved.
Ark Survival Evolved is finally releasing for real. It’s kind of interesting that Ark: Survival Evolved is finally officially releasing. It’s been in Early Access on various platforms for almost three billion years. (Or something like that, I’m just spitballing here.) The open-world survival-dino game is one I tried briefly a while back, and then decided to wait for an official release. It wasbuggy back then.
I hope it’s improved now, as it’s a great concept. Uncharted: The Lost Legacy This is a stand-alone expansion to Uncharted 4, though you don’t play as Nathan Drake. It’s the first full-game experience without our swashbuckling hero, and I think that’s great. As much as I love Drake, his time had come. I’m glad to see two female protagonists take the stage (kind of like when Naughty Dog released the Left Behind DLC for The Last of Us.) This looks pretty excellent, and I’m just happy to get more Uncharted so soon. Hellblade: Senua’s Sacrifice Hellblade: Senua’s Sacrifice I kind of adore the concept behind this action game that looks like, but is most certainly not, related in any way to Horizon Zero Dawn. The concept that developer Ninja Theory has going is to “ “ which, in this instance, is basically a AAA game with all the same quality and polish as any blockbuster, but with a shorter play time at half the price. So $30 for a (hopefully solid, but shorter) campaign.
I’m all in, as I think games have gotten too bloated these days and I’m always happy to play shorter ones. Absolver I haven’t played this one, but it looks like a really cool brawler. Just based on watching the gameplay, the combat looks really good, with different classes and stances adding a ton of variety to the types of moves you can pull off against opponents. I also dig the art-style and costumes.
Sloclap developed the game (so you know how to praise it if it’s good) and Devolver Digital published. I generally dig the stuff DD publishes, so this is good news. Here’s the trailer: Mario + Rabbids: Kingdom Battle I played a little bit of Mario + Rabbids at E3 this past June and really enjoyed it. It’s basically XCOM with Mario and Rabbids. Sogosh, all of that may sound really weird to someone who doesn’t know what XCOM or the Rabbids are. Let me try again.
It’s basically a squad-based game with tactical, turn-based gameplay that fuses the characters from Super Mario Bros with the weird “idiot rabbits” that spun-off of Ubisoft’s Rayman series. That may not have helped. OK, never mind. That’s all you need to know.
From what I played of the game, it’s good. And it’s only coming to Nintendo Switch. XCOM 2: War Of The Chosen. XCOM 2: War Of The Chosen Speaking of XCOM, XCOM 2: War Of The Chosen is a big DLC pack for the second game in the rebooted series that adds new missions, new story, new enemies and new classes, weapons and so forth to the turn-based, squad-based, tactical sci-fi game. No Mario here, no Rabbids, but plenty of aliens to splat across the field. I love the XCOM games and fully admit that once I start playing I have a hard time stopping.
I’m definitely excited to check this expansion out. Life Is Strange: Before The Storm Life is Strange really upended our expectations of episodic adventure-movie-games, doing basically what Telltale has been doing with their Walking Dead ‘interactive story games’ but a whole lot better. I’m very curious to see where the sequel takes us. The first game was a great mystery with great characters, writing and some neat mechanics to boot. I haven’t really been following this one as I’d rather go in pretty blind. That’s all folks.
What are you looking forward to in August? Did I miss anything on this list?
Let me know in the comments. We’re already diving back into the busy season even months out from Christmas, so buckle up I’d love it if you followed me on and and subscribed to my channel on. Also feel free to. Thanks for reading.
RECOMMENDED BY FORBES.
A deep, detailed, and faithful ode to Formula One. By In this year’s Azerbaijan Grand Prix Ferrari driver Sebastian Vettel had a real brain snap on track, pulling up alongside rival Lewis Hamilton’s Mercedes and steering into him during a safety car restart.
During the Russian Grand Prix, in the first year of my career, he’s done something similar. He’s turned into Hamilton at race pace and managed to tangle himself, Lewis, and my F1 wunderkind Jackie Speedweasel together for a date with the wall. I manage to extract my driver from the mess, grazing the wall and losing part of the front wing in the process, but Hamilton and Vettel’s cars are toast; a snarl of carbon fibre shards and loose wheels. It’s still very early days but the championship has pivoted in an instant.
This kind of split-second unpredictability is a staple of real F1 and Codemasters continues to capture it. F1 2017 is a confident and comprehensive racer that succeeds by embracing all of modern F1’s idiosyncratic rules and regulations, as well as its danger, and baking it all into a truly great sports sim. It challenges us with volatile racing but rewards consistency, patience, and strategy. It’s not the dramatic improvement that was over the disappointing F1 2015 – overall there’s more iteration than innovation this year – but it definitely usurps F1 2016 as Codemasters’ greatest F1 game to date.
This year’s Formula One season saw a massive shake-up in car regulations, which has resulted in bigger cars with wider tyres and improved aero. Basically, the cars are heavier but faster.
Toshiba e studio 150 driver for mac download. Codemasters has responded, bringing all of that extra girth, grip, and speed to the new cars in F1 2017. On a steering wheel it’s probably the best force feedback I’ve ever felt in a Codemasters game and the sense of weight is terrific, but even on a pad the extra bite is noticeable. The 2017 cars feel like they’re clinging to the road a fraction more tenaciously than their 2016 counterparts. “ The sense of weight is terrific.
Also featured is a smattering of retro rides from yesteryear, with 11 (or 12, with the special edition) extra F1 icons from five teams included (from Senna’s championship-winning 1991 McLaren to Schumacher’s beastly 2004 Ferrari). They do feel very distinct from the modern cars, and each other, and it’s fun to compare and contrast them. They also sound fantastic, but I don’t know whether or not that’s just because contemporary F1 cars sound like an angry blowfly trying to escape from an upturned bucket in comparison. This Ferrari still holds a host of current lap records, 13 years later.
F1 2017 Arrives Aug 25 For Macbook Pro

F1 2017’s classic cars are weaved through the career mode in a series of invitational events, which vary between overtaking challenges, checkpoint challenges, and handicap and multiclass races. They’re a bit like the Showcase Events in Forza Motorsport 6. I think it’s a clever and credible way of getting these old cars out on modern circuits, but the limited, greatest hits-style approach results in copies of the same car out on track whenever they’re all out racing. Track Attack There have been no new circuits added to the 2017 calendar so we have to make do with the same tracks we had in F1 2016.
Four of them do have new short routes we can use in custom GPs and time trials, but their effect on the overall package isn’t really seismic. What’s notable is that all the tracks appear more vibrant and realistic than ever, and the desaturated tones that have defined Codemasters racing games for many years seem to have been finally trashed. The grass glows a rich, deep green, the skies burn a brilliant blue, and everything in between looks more lifelike than ever. This is a really good-looking racing game, from the neon glow of Singapore’s skyscrapers to the shiny, wet asphalt of Albert Park. “ All the tracks appear more vibrant and realistic than ever.
Off-track things are a little less impressive (the engine is great at dealing with carbon fibre, bitumen, concrete, and rubber, but not so great with skin or hair) but I think this stuff is still a crucial part of the sporting atmosphere that makes F1 2017 work. My chief complaint here is that most of these paddock and podium vignettes are recycled from F1 2015 and F1 2016, so they’re very stale at this stage. I think we need some fresh flourishes next time around. Female drivers are available in F1 2017, although I'm pretty sure Jackie Speedweasel is bald. The Long Haul While Codemasters still hasn’t added Dan Ricciardo’s signature podium celebration, it has added some significant tweaks to the 10-season career experience, which is really the most fulfilling part of this whole package.
The research and development system has been drastically broadened, with an RPG-esque development tree that branches out across over 100 individual upgrades. Tables indicate the areas your team is trailing in – driving for Red Bull I’ve focussed almost exclusively on power unit upgrades to try and get back on terms with Mercedes and Ferrari – but the goal posts are always shifting as rival teams complete their own R&D. If it’s all a bit too obtuse you can ask for your engineer’s recommendations.
F1 2017 Arrives Aug 25 For Mac Free
Reliability throughout the season is also a real issue now as we need to manage wear on key car components over the course of the year. The older a part is the more prone to failures it will be, something I learned when I lost a gear in Azerbaijan, and then learned again when my turbo went on the fritz in Canada, and then learned again when I couldn’t select lean fuel mode in.
Japan, I think. I had a bunch of stuff break. I lost track.
The special thing about it is that it never really feels unfair; it just feels authentic. The lean fuel setting loss was a curly one because the delicate balancing act that is conserving fuel throughout a race is again a mini-game unto itself in F1 2017, but this time with a twist. One of the new practice programs in F1 2017 is fuel saving (coasting into corners, braking later, upshifting earlier) and if you perform well in this test your team will underfuel you for the main race. This will reduce weight but means you have to be driving with fuel saving in mind, or you will run out. “ Codemasters’ ability to make the whole race weekend meaningful remains admirable. Codemasters’ ability to make the whole race weekend meaningful remains admirable and everything you achieve in practice, qualifying, and racing still adds to your development point haul. The best way to play F1 2017 remains with at least 25% race distance selected (where opponent errors, safety cars, pit strategies, and dynamic weather changes all come into play) but part wear is still scaled to your career even if you choose the shortest, five-lap races.
As with F1 2016, race distance and AI ability can be adjusted between every round, meaning we’re never stuck with a decision for a full, 20-race season. The key side effect of all this preparation, micro-management, and on-track unpredictability is drama. It began in F1 2016 last year and it carries on here. Do you order that new engine part and cop a hefty grid penalty, or do you stick with a worn one from your original allocation? Do you stay out for one more lap on a set of nearly-cooked intermediates once the track has mostly dried up – to avoid double-stacking in the pits – or do you play it safe and come in right behind your teammate?